Monster Trial
Turn-based boss rush, built for a challenge.
- Kind
- competition entry
- Context
- Nordeus Challenge 2026
- Year
- 2026
- Domain
- GRAPHICS & GAMES
Gameplay capture of one boss encounter, silent and looping. This section is built around a large cinematic frame, so this is the asset that carries it.
/projects/monster-trial/gameplay.mp4
Overview
A turn-based boss-rush RPG built for the Nordeus Challenge 2026. Players create a hero, develop it through skills and equipment, and fight a sequence of bosses.
Each boss has a unique weakness and its own mechanics, so the combat is about reading the fight and adapting a build rather than out-scaling it. The game rules live on the backend; the client renders and drives them.
Stack
- React + Vite
- REST
- Spring Boot
- Combat rules
What it does
- 01Hero creation and progression
- 02Skills and equipment systems
- 03Strategic turn-based combat
- 04Bosses with unique weaknesses
- 05Boss-specific mechanics
Technologies
- Frontend
React
Vite
- Backend
Java 17
Spring Boot
More
Still of hero creation or the equipment screen. Also used as the reduced-motion fallback.
/projects/monster-trial/hero.png