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Monster Trial

Turn-based boss rush, built for a challenge.

Kind
competition entry
Context
Nordeus Challenge 2026
Year
2026
Domain
GRAPHICS & GAMES
Monster Trial
Capture pending

Gameplay capture of one boss encounter, silent and looping. This section is built around a large cinematic frame, so this is the asset that carries it.

/projects/monster-trial/gameplay.mp4

Overview

A turn-based boss-rush RPG built for the Nordeus Challenge 2026. Players create a hero, develop it through skills and equipment, and fight a sequence of bosses.

Each boss has a unique weakness and its own mechanics, so the combat is about reading the fight and adapting a build rather than out-scaling it. The game rules live on the backend; the client renders and drives them.

Stack

  1. React + Vite
  2. REST
  3. Spring Boot
  4. Combat rules

What it does

  • 01Hero creation and progression
  • 02Skills and equipment systems
  • 03Strategic turn-based combat
  • 04Bosses with unique weaknesses
  • 05Boss-specific mechanics

Technologies

Frontend

React

Vite

Backend

Java 17

Spring Boot

More

Hero and equipment
Screenshot pending

Still of hero creation or the equipment screen. Also used as the reduced-motion fallback.

/projects/monster-trial/hero.png